top of page

VIDEOGAME

 

art|design|studies

LoadDoot01.jpg

I am an artist and game maker with interests in practice-based research using game engines, digital art packages, tabletop game design methods, and traditional media.

 

My practice-based research tends to explore the aesthetics of games through the critical lenses of media archaeology, technological nostalgia, and the history of gaming cultures. I have particular interests in imbalance in games, frustration with game systems, and the use of retro graphics, audio, and game mechanics to critique contemporary politics and culture.

​

In addition to developing art and design research outputs, I am a game studies researcher with interests gaming nostalgia, game characters, game production studies, game accessibility and inclusive design, and applied games. I have published my research in journals such as Games and Culture and Gaming and Virtual Worlds, and conferences such as DiGRA, Foundations of Digital Games, and CHI Play. In 2015 I published the book Virtual Character Design for Games and Interactive Media with CRC Press.

bottom of page