ROBIN J.S. SLOAN
As a global hub for sugar refinement in the nineteenth and twentieth centuries, Greenock is a key site where transnational histories and geographies converged around a single commodity: sugar. The trade in sugar transformed Greenock, bringing migrants into the town and connecting Scotland to the triangular trade with the West Indies and Africa.
Since embarking on the project, we have discovered that many people are not aware of the transnational history of Greenock and its unique importance in the global sugar trade. In fact, it functions as an emblematic example of the compelling interconnections between economic and social questions which are central to debates about Scotland’s past, present and future.
Our project is multidisciplinary, involving oral histories, archival research, and digital game design. Working with the McLean Museum in Greenock, we are exploring how digital games can engage Scottish audiences with the transnational history of Greenock.
Our ongoing game design and installation research aims to investigate how complex socioeconomic, demographic, and dietary patterns linked to sugar production and consumption can be conveyed through the co-design of games with stakeholders including museums, primary schools, and secondary schools.
To date we have developed two experimental game prototypes that explore the history of the sugar trade in Greenock.
Our 2016 prototype was a 2D co-operative platforming game targeted at primary age children and young teens, and focused on learning history through level progression.
Our 2017 prototype was a first-person 3D exploration game targeted at older teens and adults, and focused on learning history through examination of objects.
Sugaropolis
Dr Marisa Wilson
(University of Edinburgh)
PROJECT TEAM and PARTNER
BACKGROUND
Dr Emma Bond
(University of St Andrews)
Dr Robin Sloan
(Abertay University)
Our research involves engagement with stakeholders and exploration of archival materials and artefacts linked to Greenock's sugar industry.
GAME VIDEOS
Vincent Gillan, Lorraine Murray
(McLean Museum)
GAME SCREENSHOTS
2016 Prototype
2017 Prototype
Playtesting and co-design with a wide range of stakeholders and audiences is an important aspect of our design methodology.
DEVELOPMENT TEAM 2015-16
Producer
Robyn McMillan
Designer
Eilidh MacLeod
Programming
Jason Mottershead
Conor Paterson
Art
Scott Calderhead
Mathew Lornie
Natasha Smith
Audio
Shane Ellis
DEVELOPMENT TEAM 2016-17
Producer
Jayhant Saulog
Designer
Jamie Brannan
Programming
Alan Carr
Andrew Edward
Art
Christina Logan
Stuart McInnes
Josh Watt